Saturday, 2 September 2017

Bedlam on the ZX Spectrum 128k

In space, it's best to shoot everything you see!

That's very often a wise strategy. Well... in gaming terms anyway. I won't be held responsible if you do it in real life and are then impounded by some strange Federation of the day.

And so we come to Bedlam. A word that means a scene of uproar or confusion.

In this case, Bedlam is a vertical scrolling shoot 'em up on the ZX Spectrum. Published by Go! in 1988. Yes, so we're into classic 8 bit territory here and there is certainly an amount of uproar and confusion about the place.


Normally I would only gameplay review games from the 48K spectrum, but this particular one was only produced for the 128K. It works like that sometimes. What can we say about Bedlam then?

It's fast. It's slick. It's uncomplicated to get into. It's incredibly incredibly difficult. Ultra difficult. In order to get any length to the video, I eventually had to play it with a POKE for increased Lives. Without assistance, the review would have lasted less than about 3 minutes.

Graphically the game is brilliant for the era. Clever coding avoids colour bleed which often happened with many games around this time and before. Sounds are also fantastic. See the video below for my full gameplay review.


Thanks for watching! If you haven't already, please consider subscribing to my Youtube channel njenkin. All support greatly helps.  

Nick :o) 

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