Thursday, 4 October 2018

Bionic Ninja on the ZX Spectrum 48K - Hmmmm....

Bionic Ninja was published on the ZX Spectrum by Zeppelin games in 1989.

It's a good name. What's not to like about being a ninja? And a bionic one at that! Kids would have loved that name. Is it a good game though? That's infinitely more important. Names can often be deceiving. Below is my video game play review. Have a watch!


There is a back story to the game here, but it falls into the normal of back stories so I'll summarise it.

"Aliens have attacked and taken over one of our human bases. Earth's solution to the problem is to send in a single robot ninja (that's you) to kick butt over multiple stages, be all round wonderful and generally save the day".

Sounds good.

You have three weapons which are selectable right from the start. There are no upgrades or powerups to be earned here. Weapons are, your fists, a ninja throwing star and a sword. The Ninja throwing stars are unlimited so you can throw them to your hearts content. Not sure why then you'd opt for the other weapons. Ninja Stars have the longest range. It's a no brainier. You're left thinking that maybe later the other weapons are more useful. They're not. Very weird.

The backgrounds, although detailed, are in black and white monochrome. Presumably this was to avoid colour clash problems. However, it also moves quite slowly making Bionic Ninja quite a bland experience.

There is no intro music and in-game sounds are very limited.

Enemies are fairly easy to defeat. The time given to complete the stage is very generous and there are no end-of-level bosses. The stage just ends. It's very underwhelming. No real hook to make you want to play on.

Bionic Ninja is one of those games where the coders had maybe originally planned too much for the 48K memory to handle and had to make a number of compromises. Unfortunately these compromises have ruined any chance of any addictive game play.

I would steer clear of this one.

Nick :o)


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