The Amiga version came on four disks which you had to swap quite regularly and of course, you only had one fire button so a lot of the character special moves were very tricky. To get the best out of this, you really need multiple buttons.
Anyway... over 25 years later, I got to enjoy it on another platform, the Sega Mega Drive. Hooray!
Super Street Fighter II - The New Challengers was published on the Sega Genesis/Mega Drive by Capcom in 1994. Below is my game play review type thing. I'll always be a bit of a noob with these! It seems to be the long established style we're going with. :P
Street Fighter II first appeared in the Arcades in 1991, was a huge success, then quickly ported to many home computer and console systems.
Super Street Fighter II - The New Challengers is an evolution of this game.
All twelve varied characters are carried over from the previous game plus four additional new characters for you to get to grips with. These are T-Hawk, Cammy, Dee Jay and Fei Long. Fei Long is the obligatory Bruce Lee type character that these games suddenly liked to include.
The number of matches in single player mode are the same to complete the game. You will face eight random opponents and then have to defeat the adept Grand Masters. The Masters are Vega, Segat, M Bison and Balrog. Along the way are the usual expected Bonus stages involving smashing up some poor person's car.... we never find out who it belongs to. They won't be pleased.
The sound has been re-scored since the previous incarnation. Each character has their own unique location which is represented in the background design. Also some of the characters Special Moves have been either added to or refined.
Admittedly I was a bit of an amateur button-masher with this game, but if you put in the practice Super Street Fighter II - The New Challengers is an addictive and rewarding game which you will just have to complete using every character available.
I much preferred it to the Commodore Amiga version I owned back in the day even taking nostalgia into account. Using three controller buttons was an improvement over just one, but to get the full experience, I think you'd ideally need an eight button controller.
Check out my video review above hosted on Youtube. Good game!
Nick :o)
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