Championship Sprint was released on the Commodore 64 and published by Electric Dreams in 1988. It's the sequel to Super Sprint and ported from the highly popular arcade game from 1986. The full video game play review is below. Hosted on Youtube... although you can watch it directly in this page.
The aim of the game is pretty simple, which is always a good start for the people allergic to reading detailed instructions. You must race a blue car over several laps and finish in the top three of the four cars to progress to the next track.
Fire button accelerates you forward. You do have to ease off on some of the bends so some skill is involved. You can pass through your opponents like they were ghosts, but any collision with the scenery will cost you valuable time. A couple of collisions on the default settings and it's very unlikely you'll be able to catch up with the pack.
A random tornado will appear every so often. Drive into that and you car is sent hurtling in a random direction. Any damage to your car with collisions into the side can be repaired by driving over the yellow spanners which randomly appear on track.
After three races are complete, you have the option to upgrade your car.
The game comes with a track editor and the ability to change the speed of your opponents to match your personal skill level. The editor is easy to use and a kid back in the day may have got some creative enjoyment from it.
Based on that, the game should be fun right?
The experience I got from it was quite underwhelming. It doesn't quite deliver the wow factor. The allure that would have wanted me to play it again is sadly absent. A game from 1988 I would have expected a little more and for me, it will go down as a bog-standard racer.
I suspect you may have had to grow up with this game to feel much attachment to it. This game needs nostalgia power. Good to see for historical purposes. Check out the video review above!
Nick :o)
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